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A little chance. A lot of possibilities.

Team Picker Wheel

The team picker shuffles your participants and distributes them into groups whose sizes differ by at most one. Replace the eight sample names with your own roster, choose the number of teams and select Make teams. The animation introduces the reveal, while the result dialog lists every team in text. This mode builds a complete allocation rather than choosing only one captain. Teams are random by entry; the tool does not evaluate skill, experience, accessibility needs or existing relationships.

Your wheel, your possibilitiesFree to use. No account needed.
Wheel options are available in the entry box.
One click. One possibility. See where it takes you.

Your entries

8 entries
Customize, save & share

Weighted mode: write each line as Option | 3. Weights are whole numbers from 1 to 1000. Move a single entry by cutting and pasting its line.

Saving the same title replaces that saved copy. Links include your exact entries; share public text only. Local saves can be cleared by your browser.

Equal chance for every entry. Repeated labels count as separate entries.

Ready when you are. Edit your entries or spin the wheel.
Recent results: None yet
The wheel chose
Free, without an accountEntries stay in your browserSecure random selection

How to use this tool

  1. Review the preset entries and replace any labels that do not fit your team picker activity.
  2. Check the displayed entry count, duplicate lines and removal setting before starting.
  3. Choose the number of teams and select Make teams.
  4. Copy the result if you need a record, then close the dialog or start another round.

Prepare one entry per participant

Check that each person appears once before grouping. A duplicate name can put what looks like the same person on two teams, because the tool treats lines as separate participants. Use initials or IDs to distinguish people sharing a name. Keep contact information out of the roster, especially if you plan to project the result or distribute a share link.

Set a feasible number of teams

Choose between two and twenty teams, with at least one participant available for each team. The picker shuffles the roster using Fisher–Yates swaps driven by secure random integers, then deals entries to teams in order. Ten participants split into three teams produce sizes of four, three and three. Equal size is the goal; exactly equal sizes require a divisible participant count.

Understand random balance versus skill balance

Random allocation can accidentally place experienced participants together. This tool does not know player ability or classroom support needs. If your activity requires balanced skills or accommodations, plan an appropriate grouping method with the organizer instead of describing a random assignment as professionally balanced. You can review the result and make transparent adjustments where necessary.

Keep a copy of the complete allocation

Use Copy result to copy the team list as text. The recent-results strip can show recent allocations, but leaving or reloading the page clears that session history. A saved wheel stores the input roster and settings, not a guaranteed repeat of a previously random allocation. Share the copied team result if you need other people to see the exact same groups.

Frequently asked questions

Does this create full teams or just choose a captain?

This mode creates a complete team assignment. It first shuffles every participant entry, then distributes the shuffled entries across the requested number of teams. The dialog lists all groups, and the copy button copies that allocation as text.

Will every team contain the same number of people?

When the participant count is divisible by the team count, yes. Otherwise sizes differ by no more than one. For example, eight people assigned to three teams produce two teams of three and one team of two.

Can I weight participants or remove a winning person in team mode?

Weighted mode is rejected for team allocation because it conflicts with giving each roster entry one position. Winner removal does not remove a participant after a full team allocation. Edit the roster directly before generating the next set of teams.

Will a shared link recreate the same team allocation?

No. A wheel link preserves the roster and team-count settings, but a new allocation is random. To share the exact teams already generated, copy the result text. Saving the wheel also stores the input configuration rather than an identical future draw.

Related wheels

Read the guide: Spin Wheel Ideas for Classrooms.